Coming out of the woodwork again, you haven’t seen much of me but that’s for 2 reasons im very busy on my animations, actually very busy doing nothing most of the time!
a VERY close relative is going to die from cancer and it is the view of her doctor this will happen within more or less 1 year, besides this and as i am working full time, often working longer than 14 hours for some shifts i just plain dont have the energy to get much done.
Yes im still working in this, the collab I announced but never set a date for is off (for now)
the reason i never set a date was because i wasn’t sure when I would be able to manage the whole thing and I didn’t want somebody to produce some great content but not be able to use it with the art style because of something I forgot to mention.
And the flash plugin thing, to meet the 2020 deadline i did find a freelancer, work is good but progress is slow,
not making flash im making the system for loading flash and aim for compatibility with complex things that use multiple files rather than self contained swfs.
for sitelocked files the code is usually in the first 5 frames skip that and 70% of the time the games you backed up on your hard disk will be fine,
Check my posts in Flash 2020 and the future as for bigger challenges like broken mochi media thingy not letting you play that requires you emulate much of the backend of a browser (NON HTML RENDERING COMPONENTS)
Some bugs that we need to overcome before we are at that stage here are some examples of complex sites
https://github.com/lightspark/lightspark/wiki/Site-Support also don’t forget Oddcast made some awesome flash sites and as things stand only one seems to have survived
http://host-d.oddcast.com/php/application_UI/doorId=137/clientId=49/ for this, ton of things we need to emulate before this can be run offline(it must be tricked into believing its online) this technically already happens since SWFs are indeed run from your browser cache(hence browser backend)